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Age of Conan or AOC power leveling: Hyborian Adventures


Age of Conan or AOC power leveling (commonly abbreviated as AoC) is fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Funcom for PC and the Xbox 360.[11] The game launched at 9PM GMT on the 17th of May 2008 in a limited way, being available to those who had pre-ordered the game and registered for early access. The full release of the game for North America was May 20, 2008 and for Europe May 23, 2008 for the PC version [12]. The Xbox 360 version is scheduled to be released in the summer of 2009.

Hyborian Adventures is the first installment in the planned Age of Conan or AOC power leveling series that may include expansion packs, which are hinted at on the official forums. The Age of Conan or AOC power leveling series is set in the Hyborian Age, a fantasy setting created by American author Robert E. Howard in 1932.


Age of Conan or AOC power leveling itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Howard's sole Conan novel, The Hour of the Dragon.[13] Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.

Like many other MMO games, there is a monthly subscription fee. The suggested retail price of an Age of Conan or AOC power leveling subscription card is $29.99 (€19.28) for two months. Another available option is a recurring monthly subscription plan paid online by credit card, usually costing $14.99 (€9.63) a month. Discounts can be obtained when subscribing online by purchasing multiple months of play time simultaneously.

There is also a slated Age of Conan or AOC power leveling Fantasy Battle Game in development by Mongoose
Publishing[14] and an Age of Conan or AOC power leveling Strategy Board Game published by Nexus Editrice.
Contents
[hide]

* 1 Characters
* 2 Combat
* 3 Community
* 4 Setting
* 5 Music & sound
* 6 Technology
* 7 Reception
o 7.1 Reviews
o 7.2 Sales
o 7.3 Release delays
o 7.4 Pre-Launch acclaim
* 8 See also
* 9 References
* 10 External links

Characters

Characters in Age of Conan or AOC power leveling: Hyborian Adventures are created on a user account on a particular online server. Characters created on one server cannot be played on another; however, Funcom is planning to have a server transfer process for characters after the game is launched. Players create characters which function as their virtual avatars in the online world of Hyboria. When creating a character in Age of Conan or AOC power leveling, the player may choose from three playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. There have been hints of more playable races with expansions.

Aquilonian Cimmerian Stygian
Rogue

* Assassin
* Ranger
* Barbarian

Rogue

* Ranger
* Barbarian

Rogue

* Assassin
* Ranger

Priest

* Priest of Mitra

Priest

* Bear Shaman

Priest

* Tempest of Set

Soldier

* Guardian
* Dark Templar
* Conqueror

Soldier

* Guardian
* Dark Templar
* Conqueror

Mage

* Necromancer
* Herald of Xotli
* Demonologist

A screenshot of the character creation and extensive customization featured in Age of Conan or AOC power leveling: Hyborian Adventures. A screenshot of the character creation and extensive customization featured in Age of Conan or AOC power leveling: Hyborian Adventures.

Combat

From an IGN interview with game director Gaute Godager of Funcom:“ We call the engine Real Combat, and it is based on six directions, or ways, of attacking an opponent with a sword. First, you can hack down against the head. Second, you can slash diagonally down from the right, while the third is slashing the same way from the left. Fourth, you can thrust against the torso. Fifth, you can slash diagonally up from the left, and sixth, you can slash diagonally up from the right. The point here is that these directions lend themselves naturally to being strung together in combinations. These combos unlock additional damage and faster combat, if done well.”

Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "round- based" combat systems commonly used in RPGs, will be a
prime attraction of Age of Conan or AOC power leveling: Hyborian Adventures. This Real Combat system is a first-person melee approach in which every enemy starts with three different areas that players can swing at, with a possible increase at future levels depending on the class. Combos can be performed by stringing together consecutive successful attacks in particular directions. As players become better at using the system, they will find combinations of abilities, swing styles and target points that string together to make more devastating attack combos. Player stats and item bonuses will also play a role in this system. However, the idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.

The "Real Combat" system is used in one-on-one weapon battle, as well as spell-casting, ranged combat and even mounted combat. In some situations, however, players will choose to band together and unite their skills to face other bands of players or AI controlled armies or uber-mobs; in essence, "formations", location based effects available for some classes. For example, a character standing in line with a Conqueror when he is running his formation will have a great deal of resistance to knockbacks.

Players will also be able to take part in large scale siege operations. Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities. The world will respond appropriately to the rise of player cities with AI controlled enemies building their own cities, ensuring a renewing supply of city-vs.-city combat as players try to knock down enemy walls or defend their homes.

Community
Player mounts in Age of Conan or AOC power leveling include horses, mammoths and rhinos. Player mounts in Age of Conan or AOC power leveling include horses, mammoths and rhinos.

Due to the game being in rumored development since 2003, an online virtual community had steadily clustered around various fan websites regarding Age of Conan or AOC power leveling: Hyborian Adventures. By February 2005, this informal community was still going strong despite no true public announcement concerning the rumored game. Finally, Funcom and Conan Properties LLC jointly confirmed the in-development status of Age of Conan or AOC power leveling in an official press release on April 20, 2005. Shortly thereafter, a primitive game website debuted and thousands of Conan enthusiasts migrated from their fan sites to the new official forums hosted by Funcom. Many Anarchy Online fans also followed the development of the product due to the involvement of Funcom, who created the Anarchy Online PC series.

Between March 2005 and January 2006, Funcom periodically revealed concept art and screenshots from Age of Conan or AOC power leveling. The Art Director for the Conan project is Didrik Tollefsen, known for such classics as The Longest Journey and Anarchy Online - Shadowlands, which won the Outstanding Achievement in Art Direction award at RPG Vault in 2003.

On January 24, 2006, Funcom unveiled the community portal for Age of Conan or AOC power leveling: Hyborian Adventures. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official Age of Conan or AOC power leveling website. There were informal events such as IRC chats with the developers and, in summer 2006, community contests.

In April 2006, Funcom created a Guild Hall for its pre -launch community and, within hours, forum members began organizing their "player guilds." These guilds consist of individuals who typically share the same playing styles and gameplay opinions. In January 2007, several important updates were announced regarding class merges and the expected launch window for the game. On January 12th, Funcom announced the original twenty-three classes had been merged down to fourteen classes due to beta feedback.

On April 3, 2007, Funcom began its Beta Sign-Up program which attracted more than 100,000 gamers over the Easter holiday. Shortly thereafter, the "technical beta" phase began on April 27, 2007, and several hundred individuals from the Age of Conan or AOC power leveling online community began formal testing.

On January 14, 2008, despite earlier comments to the contrary, Pharamond posted on the official forums that there will be an Open Beta, with more details to be announced closer to release date.

On February 7, 2008, Funcom and Eidos announced that over 500,000 people had signed up for the Beta Testing
of Age of Conan or AOC power leveling.

Setting

Main article: Hyborian Age

An Aquilonian character in Age of Conan or AOC power leveling gazing at the snowy mountains of northern Cimmeria.An Aquilonian character in Age of Conan or AOC power leveling gazing at the snowy mountains of northern Cimmeria.

From an OGaming interview with game director Gaute Godager of Funcom:
“ The [Hyborian Age] is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa... ”

Age of Conan or AOC power leveling is set in a low fantasy, pseudo-historical ancient world called the Hyborian Age created by Robert E. Howard. The warlord Conan has seized the throne of Aquilonia, but ancient evils seek to overthrow him.

Regarding the world design, lead artist Terje Lundberg said, "our main impressions about the look and feel of Hyboria come from our interpretation of the stories written by Robert E. Howard. When you read Howard's work you're immediately drawn into a gritty world of dark and ancient forces, and mighty and decadent civilizations. You feel the great weight of the ages and sense the very history in the crumbling mortar and the ruins. Therefore we've been mindful from the outset to create a world which is true to Howard's writing. There is majesty in Hyboria but it's of a monolithic, brutal and primitive kind - it certainly isn't "high fairie" where everything appears as though it was built only yesterday and is devoid of context."

Lundberg said the game at launch will contain three countries, Cimmeria, a northern country with snow and highlands, Aquilonia, which contains "green hills, lush riverbeds, and the marvelous city of Tarantia", and Stygia, with mostly deserts and "some beautiful cities" — as well as the island of Tortage which "has a diverse geography ranging from jungle to harbors."

Music & sound

There are five principal individuals overseeing the music and audio for Age of Conan or AOC power leveling: Hyborian Adventures. The Audio Director is Morten Sørlie, who created the widely hailed soundtrack for Anarchy Online - Shadowlands. Simon Poole (Lead Sound designer on "Dreamfall - The Longest Journey") took over as Audio Director in May 2007, and saw the project through to completion. The sound designer are Tord D. Nikolaisen and Fredrik Martol, and composer Knut Avenstroup Haugen who is writing the musical score for the game.[27] To create a fitting musical score for the Hyborian universe, composer Knut Avenstroup Haugen turned to many different sources: For the music of the different ethnic groups, Haugen studied traditional music from relevant parts of the world. For the overall sound of the Hyborian Age, Haugen studied ancient- and medieval music as well as the romantic orchestra repertoir and film scores, while avoiding conventions that connect too closely to specific historical periods.

Technology

Main article: Funcom

Tortage City, the backwater capital of the Barrachan Isles, as seen in Age of Conan or AOC power leveling: Hyborian Adventures.Tortage City, the backwater capital of the Barrachan Isles, as seen in Age of Conan or AOC power leveling: Hyborian Adventures.

DreamWorld Engine

The DreamWorld graphics engine was developed by Funcom circa 2000. Other computer games powered by DreamWorld technology include Anarchy Online and its various expansion packs. When Funcom began developing Age of Conan or AOC power leveling: Hyborian Adventures, the company reviewed its existing technology base and decided to focus on the further evolution of their proprietary DreamWorld engine as opposed to licensing a third-party engine like many online RPG companies do. As such, Funcom began to retool their engine with the overall design, pipeline and implementation process was taken into account. In light of these changes, the DreamWorld engine has been rebuilt for Age of Conan or AOC power leveling: Hyborian Adventures with new features, special effects and optimizations.

"Real Combat"

"Real Combat" is being touted by Funcom as a revolutionary approach to combat in online RPGs where the player is in direct control of the character's weapon strikes in real time. This multi-point melee and ranged combat system is purportedly easy-to-learn and is one of the prime attractions of the title. Allegedly, the "Real Combat" system will take the ritualized combat experience previously found in online RPGs in a new direction. For this system, Funcom has also added aspects such as formation combat, mounted combat, siege combat and hive combat.

Cheetah

Cheetah is a shader-oriented proprietary render engine re-written from scratch by Funcom featuring a phong per
pixel lighting system. This engine allows for improved graphics and ambience. This is coupled with a trapezoidal shadow system, an in-house system developed by Funcom that allows all objects to cast shadows onto everything.

Perlin noise-based cloud generating system

Perlin noise-based cloud generating system is a five- layered procedural system that enables multiple layers of dynamic clouds; thus, visually-realistic cloud behavior.

SpeedTree

SpeedTree is a programming package produced by Interactive Data Visualization, Inc. (IDV) that aims to produce high-quality virtual foliage in real time, suitable especially for video games but also aimed to a lesser extent at some other kinds of simulations. It has so far been licensed to a substantial number of video game developers, including developers of the Unreal engine series. SpeedTree is currently being used in several games, including (but not limited to) the MMO action game World War II Online and The Elder Scrolls IV: Oblivion.

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